Main HUD H
Top-level controls for look presets and the six primary image-science sliders. Always visible when the HUD is shown. Positioned top-left of the video.
| Button | Function |
|---|---|
| B | Base — enable/disable all GVF processing |
| D | Dark Moody — cinematic low-key look |
| O | Teal & Orange — Hollywood color contrast |
| V | Vibrant Saturation — boosted chroma |
| P | HDR push — lifts highlights & tone |
| A | Auto — AI white-balance correction |
Shows active render pipeline next to the profile name. GPU = WebGL2 · SVG = SVG filter stack. Switch via the Settings HUD.
| Param | Range | Snap | Description |
|---|---|---|---|
| SL | −2 … +2 | 0 | Shadow Lift — raises or lowers dark tones; controls black-point lift and shadow separation. |
| SR | −2 … +2 | 0 | Shadow Roll — shapes the shadow-to-midtone transition curve; affects film-like roll-off. |
| BL | −2 … +2 | 0 | Black Level — crushes or opens the absolute black point; use negatively for deep blacks. |
| WL | −2 … +2 | 0 | White Level — clips or extends the white ceiling; controls highlight roll-off on bright areas. |
| DN | −1.5 … +1.5 | 0 | Depth / Denoise — edge-aware smoothing or depth enhancement. Firefox: disabled |
| HDR | −1 … +2 | 0 | HDR tone-mapping strength — tonemap operator applied to the full frame. 0 = bypass. |